Links
Contact email: samuelbadman@outlook.com
GitHub |
YouTube |
ArtStation |
Website
Portfolio
Game Jam Submissions
GameMakers ToolKit 2024 Game Jam -
The Uncertainty Principle
Online multiplayer game
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University project created by a team of around 30 people in the Unity engine for PC. I was part of the sub-team responsible for implementing online networked gameplay code. The game is an online multiplayer game featuring first person shooter gameplay that sees two teams challenge each other for control of key areas of the island. Players are able to transform into a jet aircraft to quickly reach areas of the island and command AI units.
Game trailer.
Leviathan Engine
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Leviathan Engine is a custom 3D video game engine written in C++ featuring a 3D forward renderer with Direct3D 11.
Source code.
Feature video playlist.
Game technology programming reel
Reel video.
Custom kinematic pawn controller
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A custom kinematic pawn controller component that implements motion mechanics for a third person pawn. Implemented in Unreal Engine 5 with C++.
Demo video.
Github repository.
Competition game
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Created for the
Search For a Star competition with Unreal Engine 4 utilising Blueprint visual scripting and C++.
Gameplay video. Download and play from
Itch. Project and source code files are available on
Github.
PC/Console real-time game character model and skeleton
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Original concept character model and skeleton asset created for and rendered in Unreal Engine.
Presentation of the asset and a
Making of process breakdown is available at the links.